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rebelmnm
06-10-2003, 12:47 PM
It has come to my attention that if you do not "rush" gla within the first 10mins of the game then you might as well quit, personally i find the only way of consistently beating good players is an early hum vee rush (with tow missles) without this though im at a total loss as to what to do late game, ESPICALLY against a tutrling newB?

secondly,
Surely gla has a massive late game advantage, i currently know of no way to beat a good gla player late game, espically once he has the scuds coming out of every orephus......

GoGaVGo
06-11-2003, 12:43 PM
usa totally dominate gla late game heh
Palidin tanks own scuds, raptors r good and pathfinders r better then jarmen kell.
As with china its gotta be migs and nuke cannons + overlords

Piscinex
06-11-2003, 04:52 PM
rocket buggies are damn good tho

GoGaVGo
06-13-2003, 03:06 PM
yep they r

Oldbold
06-13-2003, 04:36 PM
Well, I still wouldn't consider myself any good yet. But I think the key with GLA are the tunnels, which I think are overpowered. It's one thing to provide a cheap way to allow units to basicly teleport around the map, but giving them 2 rocket soldiers and a gun is quite extreme. Because of tunnells, it's very hard to finish off a realy good GLA player.

rebelmnm
06-13-2003, 05:13 PM
u simply cant finish off a really good gla player, and yes your right, espically in early game the hole things r v over powered.

Take tournament lake for example, with that hole a gla player can take control of both derreks and protect aginst all early game tanx and infantry, (whilst building with a $200 slave) at the same time.

Late game they are virtually invulnerable though because they can pump out scorpions quicker than i can piss, whilst the anthrax bomb, scud rockets, and scud storm take no prisioners (esp aginst china)

In terms of taking on large amounts of tanks also they hold the trumph card in the angry mob (which acts as one unit so u dont need to micro) which can take out a tanks in 1 hit and dont even get me stated on infantry).


as well as that, the scorpion upgrade simply takes the biscuit, and it hurts me to my migs die aginst a cleverly placed quad :(

any opinions on this anyone?

Oldbold
06-13-2003, 06:11 PM
I'm glad somebody shares my pain, which is called GLA.

You know most will compare Yuri from RA2 with CHina due to the gatt tanks and yuri-like Lotus. However, I find GLA most like Yuri, due to many Yuri like similarities.

FIrst of all, it's that economy. Just like Yuri it appears to be overpowered. He can build gatherers so fast and easily support 2 war factories quite quickly.

I have no problem with the idea of a "demo truck", which GLA has, but how is it fair that terrorist work well vs large tanks, can be loaded into a truck that is small and fast moving and works ok vs infantry, then can be deployed to work well
vs buildings.

THe scorpion missile upgrade also appears to be ajoke, like 2 hits can take out a gatt tank and the missile works well vs infantry which is supposed to be the light tank's weakness. USA and China light tanks suck against rocket troops but the scorpion has an effective anti infantry upgrade.

Jarmin Kell -- can be a real pain in the butt with his ability to capture tanks in the tank battle.

Instead of having it's radar centralized which which may seem like a weakness, it's actually quite handy to have a mobile radar that can easily move out of harm's way.

Basicly, when fighting with late game GLA, as China, I use lots and lots of fully upgraded migs.
And Nuke cannons for defense. I think the key is to use lots of TH-enforced bunkers to force away Scorpions, and hit them with migs. Overlords work pretty well, but are too slow to catch up with fast moving hoardes of upgraded scorpions. basicly I just play against GLA defensively, lots of bunkers, load up on nukes and planes and try to wear them down.

Piscinex
06-13-2003, 06:18 PM
GLA are possibly the weakest side

Oldbold
06-13-2003, 06:47 PM
why?

Squeegeez
06-14-2003, 02:28 AM
All ya gotta do in this game is learn counter units, its not that hard, give me anything from any side, and i'll tell ya how to beat it on any side. Simple as that *cough* nOObs *cough*

Like bunker full of rockets = 1 demo truck (and anthrax if you want the guys dead fast), or scuds, or buggies.

Migs = Upgraded quad cannons spaced out, not stinger sites, cuz they suck.

GLA scorp tanks+rocket upgrade = spaced out rocket infantry

Angry mobs = Get air (migs/helis), quads/gatts, flashbangs, flame wall, anthrax.

Pathfinders = GLA radar van scout area, quads move in.

Jarmen Kell ($1500) = China, troop transport (kell shoots the transport, quickly run a gunner back in and chase him),($1400) - GLA, quad+radar van ($1200) - USA, 2 humvees +2 drones ($1600), all pretty close to as much as a jarmen costs, these also go for the otehr 2 hero units.

Tunnel networks = Have a small diversion team attack near a tunnel network, get another tank force to attack a different tunnel network, couple tanks can take em out faster than they can respond. Or just send a large group of tanks to attack an unsuspecting tunnel, so all your fire hits their tanks as they come out, plus you've already surrounded the tanks coming out.

Raptors and stealth bombers suck.

Paladins = Large tank force, or lots of rocket infantry.

Overlords = Demo trucks

And don't call turtlers nOObs, there's a reason people do this, IT WORKS, it wins the game just as attacking an enemy front on does, just a different strat to win.

I dont whine and complain how unfair things are, i just get around them and beat their sorry little asses.

Oldbold
06-14-2003, 05:32 AM
How do you defeat a guy who builds just a ton of rocket-humvees with china? Just lost a humiliating defeat. Thats all he built.

Air, Some what ok, but gets shot down.
Light tanks =useless,
Overminds with gatt - somewhat ok but will wear down
Nuke cannons, wont hit in time. too slow

Czigga
06-14-2003, 09:50 AM
Counters for rocket humvees are migs. If he builds nothing but rocket humvees, build 2 airfields. Gat tanks also fair well against rocket humvees, and dollar for dollar they own em. (Although I havent played in about 2 months, so I don't know if any patches have nerfed em or anything).

As for GLA, late game never build overlords against GLA. Overlords can't outrun scuds well enough, and if you have say 6 overlords, Kell will take 4 of them before the battle is done. You can buy like 20 BMs for the price of 6 upgraded overlords, which have nice horde upgrade, are fast, and still fair well against scorps. And keep lotus with your army to try and catch kell if he tries to snipe your ass.

Migs are key against everyone, key key key. I don't know how they are nowadays, but back in the day as long as I had good air ownage I didn't lose. Keep them on guard in the middle of the map, then try to use your tanks as fodder for quads and other anti air. Air is so fast in this game that it's very hard to manually target them. Then just send in the migs.

Piscinex
06-14-2003, 01:47 PM
never build scuds, rocket buggies are miles better.

Squeegeez
06-14-2003, 02:37 PM
yeah, scuds are too slow, unmanuvourable (wow how do you spell that word??), cost a bunch, slow to produce, low armor, die quickly, and paly lazers can shoot the rocket down. On the other hand scuds have good range, and damage.

EJNelly
06-14-2003, 03:46 PM
Originally posted by Piscinex
GLA are possibly the weakest side

Bullshit, GLA is a strong side that people wanna make stonger. The whole buildtime ting is bs since 5 workers cost the same as 1 dozer and can be building 5 things at a time and can also be built from supply centers.

Rocket buggies basically have to be taken out from air, or you have to micro tommys like mad.

Scorpion missile and anthrax upgrades make infantry tough to use. Not to mention quad cannons.

Tunnels are like a chronosphere with no countdown time.

This and more makes GLA a strong side.

USA I fear is a sleeping giant, just trying to wake them up. So much at their disposal, but how to use it.

rebelmnm
06-15-2003, 04:55 PM
to be honest gla are never really in trouble late game espically is cash is not a problem, my personal grievences with them include.
-angry mob being controlled as 1, and 2 angry mobs can take out a overlord with gatt (no prob)

- the ability of the gla to piss scorpions like it was no tomorrowearly game and then give them the rocket late game

-another key annoying thing is the ability to build multiple scud stroms/rockets, far more effective than particle cannon or tomahawk, and on a par with nuke cannon.

- as has been previously mentioned those tunnels are a bit of a joke, espically as early game it means gla can transport infantry en mass cheaply :|

-finaLly, i think jarmen kell (although no lotus) is a real force to be rekoned with as a skillful player can use him to massive advantage.


In conclusion i believe that gla present a defensive foce that encourages players to sit back for a long game in which they realistically cant be beaten by an american player of double skill.

EJNelly
06-16-2003, 02:01 AM
I am yet to run into a GLA player that's been real effefctive defensively. The ones I've had trouble with have been the really aggressive ones. It seems the only side I don't have any fear against is USa, regardless of win-loss record. But like I said I think USA is just a sleeping giant, they have good stuff they just need something breakthrough to help realize it's potential.

GoGaVGo
06-16-2003, 11:09 AM
Well basically usa owns gla lol. Palidin tanks own scorp missles early game backed with missle defenders. GLA AA sux, its better than the USA's but still sux so use raptors to ur advantage. I recently watched a rep where the usa player only made planes vs a gla which made every unit, they were both pretty good as well. Now gla vs china is a bit different especially since most gla now sell con yard and go very quick double arms dealer and mass scorps with missles. Basically stop this with bunkers, a couple bunkers will own their rush and waste their cash, giving you time to tech and or build up a decent airforce of migs. As for tunnels on small maps scout with something like a gat and if u spot one early kill the worker making it, if its alrdy built the chances are he wont have a huge force yet so u can move in a flame tank in for the kill.

Squeegeez
06-17-2003, 09:34 PM
You only need 1 or 2 scorps to take care of the flame tank, then get a worker to repair.

Also, if the enemy builds bunkers, DON'T RUSH IN YOUR TANKS (complete scuicide), just surround them outside of bunker range, build a tunnel network behind your tanks, and you've got the front line right at his base. Then just take oil derricks and supplies arround the map.

The defence of the GLA is a medium size group of tanks able to move through tunnel networks.

And no shit 2 angry mobs own a gatt and an overlord, trick is NOT TO FREAKIN RUN INTO THE MOBS. Be smart, get a flame tank, migs, nuke cannon, or inferno cannon.

To beat rocket humvees: GATTS GATTS GATTS, i can't emphasize this enough, just build gatts against humvees, TRUST ME.

USA sucks with planes, only heli's against areas without AA are good. And you can build 2 quads for the price of the LOWEST priced USA plane (and raptors so little damage anyways, and not area of effect missiles.)

Against rocket buggies use air (USA heli's and china migs), chances are their doing hit and runs, or speeding around, which means their quads can't keep up, so hit the buggies out in the open. Also buggies are $900, and migs are $1000, so its ok to lose a plane or two to get a few buggies. Also against GLA use migs/heli's for their workers gathering supplies, works great.

Oldbold
06-18-2003, 03:35 AM
Squeegz, what shall I do, if I allow a gla player to build a tunnel near a key area? I have tried builidng tanks and rushing the tunnel but the 2 rocket soldiers and then scorpions coming though really hurt. Infantry gets killed by the tunnel gun and planes generally take too long (a few defensive structures get built by the tunnels and then they are impossible to take out)

SL802404
06-18-2003, 10:35 AM
hey squeeg..check your pms

SL802404
06-18-2003, 10:44 AM
old...distract him. If he doesnt send units through the tunnel then its relatively useless and shouldnt be hard to kill. Theres a thousands ways to distract him but all of them should be done in his base. I think you said you played china and when i got china ive had this problem before. I built 2 troop crawlers and tank troopers while the troop crawlers were building. Once the 2nd one came out i emptied it and put the tt's in it. Then I sent them both to their base. And just started capturing buildings with the red guards. While they killing all of your units...kill the tunnel with whatever other units you have. The last thing they will be worrying about is the tunnel. Just little strats like this that you improvise go a long way in a game. BTW you shouldnt let him build the tunnel in the first place.

Also someone said in this thread just use gats against rocket humvees. Dont use air cause its a waste of your air. After you make all of your gats have them force fire on the ground to get the gattling cannon going. (The gattling cannon takes too long to get going when a humvee is so fast) So when the humvee comes aim at the humvee and it should be gone in no time. Also be sure to micro your gats cause alot of the time a good player will put a spy drone or a repair drone on top and the gat will automatically go for that. Your gats will be dead pretty quickly if you dont micro them. Against a humvee rusher that does it non stop a few gats and one troop crawler with capture building upgrade for the red guards can win the game.

Squeegeez
06-18-2003, 05:39 PM
Yeah, warming the gatts up works, and i generally distract, then go for the tunnel, it all depends on the situation, i sometimes mass on it, with tanks and infantry, or take it out long range.

BTW sl8, i messaged you back, whats your AIM?

Oldbold
06-18-2003, 05:57 PM
Ok, let me tell you about a game I had vs GLA.
THe map, I can't remember the name, but it is basicly a mid sized map, with 2 bridges to connect to the other side, derricks in the top and bottom of each side and a town on the left side.

I figured he was going to build a tunnel, so I immediately went for barracks b4 power and built 2
conscripts. Then I spread them out on both sides of the map and put them in guard mode. The guy had run his worker over right away and started building the tunnel. My conscript went and started shooting the tunnel under construction!???
I even tried manually targeting the worker and he wouldn't shoot at him.

The bridges can be well guarded on that map, his tunnel was all he needed.

SL802404
06-18-2003, 09:03 PM
That map is absolutely the worst and you have to use the middle mouse button or the number keys to find the worker. Constantly attack or build mass air. USA is good on that map with chinooks being able to transport units. Garrison his buildings and use your units to back them up. That map definitely favors mass tunnels for gla and sometimes it can come down to who turtles the best. Theres like 2 maps like that and I cant stand them. I sometimes have to play much longer games then I should have to on those maps.

Squeeg...same name-SL802404

Oldbold
06-20-2003, 12:24 PM
Boredom with China has prompted me to play as USA,

I can see why they are considered the toughest team to use. They suck in the early game when their economy is just developing. It's real tough
to rely on infantry.

I use this trick sometimes, after it was done to me, an early 5-rocket troop in a chopper rush, or just a few regular soldier vs gla. Slows their economy down somewhat.

One problem I have is that I always want to use spy drones with my first GP. So I never build Paladins, it may take a while to get another GP especially on a big map.

EJNelly
06-20-2003, 02:39 PM
You can go pallys with your fist GP and use the reveal map function from the Comand Center, it recharges every minute, or something like that. You can also use ambs to scout out ahead. Or, you can blindly rush in which can be fun. :) Although I use more Humvees than anything. Except GLA I've learned Pally's are probably what I need.

Oldbold
06-21-2003, 08:15 PM
Ok I think China has to be the better team, after playing USA quite a bit the past few days. Though not too sure about GLA.

China has sooo much more going for it. basicly USA's only real advantages over china are the scouting, the particle beam is somewhat better than the nuke, slightly better gnerals abilities (if you can get there).

China rocks USA. First of all, it's hard as hell stopping a real good gatt rusher. Gatt tanks can hit the choppers fom a mile away, they can shoot down infantry cost effectively, they can outmaneuve infantry or heavy tanks

Battle bunker rush is eally idiotic and unless you see it coming you're so dead. Some guy did it to me, you need to spend all your cash on gis to shoot down China's consiots early, because CHina has the better early economy, it seems to be a war you just can't win, becuase soon gatt tanks and flame tanks will enter the fra.

Flame tanks blow away buildings much more easily than any USA unit.

Migs own all of te usa units, including their planes, esp. fully upgaded, humvees die easily against gatts, miggs, rocket soldies, base defenses.

In short i feel that u need to be much moe skilled to beat a china player.

Forsythe
06-22-2003, 04:05 AM
nah, gatt tanks without th's are crusader or paladin food. An alert usa player will stop them before they get to the miners. Nevertheless, gatts in the next patch will require a clear LOS now, instead of hiding behind buildings while killing miners.

Paladins are needed badly vs gla, those scorp rockets will not give up, and the scorps will then overcome crusaders.

Flame tanks blow away any structure better than most units in the entire game.

Migs do have air superiority, hence their "downgrades" on the upcoming patch. As of v1.05, migs own f22s, own infantry, tanks and structures with the firestorm.

The major problem of the usa is not economy, but the fact that they cannot build as many things at once. The queer ass pay before you build screws up the balance of many games.

Oldbold
06-22-2003, 12:44 PM
Yep, thats one of the many reasons why RA2 is a actually a better game.

In the words of the great sage himself, Han Solo, "I prefer a straight fight compared to all this sneaking around". RA2 might be simplistic with tanks vs tanks, but with all its faults it plays like a documentary on the History channel compared to Generals. I mean imagine, Sadaam trying to set up a base right next to the United States during the latest war in Iraq? This is a viable rushing strategy in this game.

GoGaVGo
06-22-2003, 02:13 PM
hey old what nick do you use on generals? and where do you hang?

EJNelly
06-22-2003, 03:40 PM
Originally posted by Oldbold
Yep, thats one of the many reasons why RA2 is a actually a better game.

In the words of the great sage himself, Han Solo, "I prefer a straight fight compared to all this sneaking around". RA2 might be simplistic with tanks vs tanks, but with all its faults it plays like a documentary on the History channel compared to Generals. I mean imagine, Sadaam trying to set up a base right next to the United States during the latest war in Iraq? This is a viable rushing strategy in this game.

Much agreed. I hate that rush, they should make the bunkers build slower or some shit, because if he hides it in the shroud just enough you're fucked, especially since gatts shoot through buildings ATM.

Oldbold
06-22-2003, 05:16 PM
I use Oldbold (real easy) and I hang on USA or USA 2, but for some reason I default to Germany room, so you can check there, I usually play nights.

I just met another ex-ra2 player,just brand new to the game. He used to play with Henl86, he said. So far he's the only guy that recognized me.

BTW, they need to cut down on cheating, I think 85% of people disconnect or cause a mismatch. I don't care much. THere's no ladder, but among other things it makes people who are actually quite good look bad and vice versa. I hit the disconnect button every time the screen comes up and I get charged with a disconnect. I should stop doing that, it makes me look like the guilty party!

Piscinex
06-23-2003, 07:41 PM
if someone does it to you, hit alt+f4 yourself, you don't deserve a disconnect.

rebelmnm
06-24-2003, 04:08 PM
its painfully annoying when this happens, especially when i play only a few games a week for fun.

Oldbold
06-24-2003, 04:31 PM
I think that the "sleeping giant" are Comanches. I use them vs fellow USA and vs CHina. USA only has 2 viable options rocket-humvees or build air itself. GLA - well, watching your game, you know it's vulnerable to choppers.

As for china, I have no idea how to stop a good china player with USA on tourny desert.

Czigga
06-24-2003, 04:53 PM
Well, when you think about it, migs are USA's only real problem. USA's tanks are better, tomahawks with search and destroy out range nuke cannons, their rocket troops are better, their riflemen are better, and chinooks allow for some nice tricky tactics.

The migs are quite a problem though, but with well grouped Palies you can somewhat negate their overpowering tendencies. Plus their early economy makes it difficult as well. However tourney desert makes it easier because since the two supply stashes are close you can get away with one supply center, add 3 chinooks and you're good to go.

EJNelly
06-24-2003, 06:39 PM
Commanches against China? Sounds a bit risky, I've done it before and it's worked but that was only because i hid them off shore then hit a near empty base.

Against USA it could be good, or it could look like this:

Oldbold
06-24-2003, 08:27 PM
Sorry I disagree, I think China is much better than USA.

gatt tanks are better than Humvee-Rocketmen, faster, easier to micro, you don't need to load them, and sturdier.

Flame tanks are the fastest base destroyers that I know of, one can blow away an important structure in seconds. This is equivalent to a tank in ra2 that can blow away an MCV in 3 shots!:)

Troop Crawlers are very underrated, because you can quickly deploy power to one area of the map, esp with veteran upgrade.

Battlemasters do suck, but serviceable with Horde bonuses and nuclear upgrade.

Lotus is better than COl. Her range and speed at taking out bases is unbelieveable.

Of course the migs, esp. upgraded MIgs.

it's pretty hard for USA to stop an early game mix of Tank Hunters, Flame tanks and gatts from wreaking serious havok.

EJNelly
06-25-2003, 05:35 PM
I gree with Old, China is better than USA. As China I usually make a mix of 2 Troop Crawlers, 5-7 BM's, and 2 Gatts. If that doesn't finish them off, I can just follow it up with a mix of Overlords and Nuke Cannons, throw in Lotus and/or Migs if i want to. As, USA I have to basically use everything I've got. While playing under pressure the entire time.

blackheaven
04-03-2004, 05:21 AM
Counters for rocket humvees are migs. If he builds nothing but rocket humvees, build 2 airfields. Gat tanks also fair well against rocket humvees, and dollar for dollar they own em. (Although I havent played in about 2 months, so I don't know if any patches have nerfed em or anything).

As for GLA, late game never build overlords against GLA. Overlords can't outrun scuds well enough, and if you have say 6 overlords, Kell will take 4 of them before the battle is done. You can buy like 20 BMs for the price of 6 upgraded overlords, which have nice horde upgrade, are fast, and still fair well against scorps. And keep lotus with your army to try and catch kell if he tries to snipe your ass.

Migs are key against everyone, key key key. I don't know how they are nowadays, but back in the day as long as I had good air ownage I didn't lose. Keep them on guard in the middle of the map, then try to use your tanks as fodder for quads and other anti air. Air is so fast in this game that it's very hard to manually target them. Then just send in the migs.

look man i wont gamble early migs to stop rocket humvee..
theyre just not that managable...
based on the usa early economy ill have 3 gatts waiting in my base for his fist rocket humvee(with probably 3 md's)...
of course i wont wait for his first humvee and have my 3 gatts stop it only 1 is enough...with my 2 other gatts creeping on his supply lines...

blackheaven
04-03-2004, 05:29 AM
usa vs gla is very pedictable...
any usa player would go for rocket humvee early in the game...
the gla harass is not that continuous considering md's of usa...
after the rocket humvee there's the md+pally...
then if u didnt wish to tech go raptors or comanche's...
or if u wanna have a strat cntr go tomahawks....
really depressing...