SL802404
06-07-2003, 09:07 PM
Replays:
Actually they are adding a pause and a fast forward. I posted on this some time back. There was the whole discussion on why there couldn't be a rewind. Some of you may remember this.
The reason for this is because replays aren't a recording of a game. They're a file that remembers mouse clicks, unit movements, etc, and then uses the actual map to play the replay on.
Because of this you must have the map installed for the replay that you're trying to watch. This sometimes causes problems for people that download replays for maps that they don't have.
When the pause and fast forward feature will be implemented I'm not sure about.
Col Burt.-
Patch:
Dear C&C Generals players,
As promised, here are more specifics on the planned 1.6 patch which should be out in the next 2-3 weeks. We are not rushing it through testing to ensure that it is a big plus, not a big minus for the community.
Here is the run down...
1. FIREWALLPORTOVERRIDE INI ENTRY - repaired this entry so it functions correctly.
2. ALT-F4 MULTIPLAYER EXPLOIT - Quitting the game during a multiplayer match using Alt-F4 will now correctly give the offending user a disconnect stat.
3. CHINESE AND KOREAN IME WINDOW ORDER - Re-prioritized the Korean and Chinese IME windows on the Save/Load screen so they now sort on top of all other windows.
4. SCUD STORM ANTHRAX BETA BUG - GLA’s Scud Storm now has the correct damage radius when upgraded with Anthrax Beta.
5. CHINA GATTLING TANK BUG - China’s Gattling Tank now correctly moves slower when it is damaged.
6. MULTIPLAYER LOBBIES – The lobbies have been renamed to allow people to congregate based on the type of game they want to play, not just their region.
1 vs 1
2 vs 2
3 vs 3
4 vs 4
Newbie
Asia
Europe
N America
S America
No Rush
No Supers
Mod Maps
7. GENERAL BALANCING ISSUES:
• China’s Gattling weapons now require Line of Sight to fire.
• China’s MiG cost increased from 1000 to 1200.
• China’s MiG Armor cost increased from 500 to 1000.
• US’s Cold Fusion Reactor Control Rod upgrade cost decreased from 800 to 500.
8. QUICKMATCH RESOLUTION – the resolution for QuickMatch games is no longer limited to 800x600. All resolutions allowed.
9. INVISIBLE UNITS - Fixing the problem where “behind the buildings” graphic was causing people with some old video cards to see invisible units.
10. NVIDIA GeForce FX fix - Fixed graphics glitch with certain drivers for GeForce FX.
Hope that helps. We're at your service.
Actually they are adding a pause and a fast forward. I posted on this some time back. There was the whole discussion on why there couldn't be a rewind. Some of you may remember this.
The reason for this is because replays aren't a recording of a game. They're a file that remembers mouse clicks, unit movements, etc, and then uses the actual map to play the replay on.
Because of this you must have the map installed for the replay that you're trying to watch. This sometimes causes problems for people that download replays for maps that they don't have.
When the pause and fast forward feature will be implemented I'm not sure about.
Col Burt.-
Patch:
Dear C&C Generals players,
As promised, here are more specifics on the planned 1.6 patch which should be out in the next 2-3 weeks. We are not rushing it through testing to ensure that it is a big plus, not a big minus for the community.
Here is the run down...
1. FIREWALLPORTOVERRIDE INI ENTRY - repaired this entry so it functions correctly.
2. ALT-F4 MULTIPLAYER EXPLOIT - Quitting the game during a multiplayer match using Alt-F4 will now correctly give the offending user a disconnect stat.
3. CHINESE AND KOREAN IME WINDOW ORDER - Re-prioritized the Korean and Chinese IME windows on the Save/Load screen so they now sort on top of all other windows.
4. SCUD STORM ANTHRAX BETA BUG - GLA’s Scud Storm now has the correct damage radius when upgraded with Anthrax Beta.
5. CHINA GATTLING TANK BUG - China’s Gattling Tank now correctly moves slower when it is damaged.
6. MULTIPLAYER LOBBIES – The lobbies have been renamed to allow people to congregate based on the type of game they want to play, not just their region.
1 vs 1
2 vs 2
3 vs 3
4 vs 4
Newbie
Asia
Europe
N America
S America
No Rush
No Supers
Mod Maps
7. GENERAL BALANCING ISSUES:
• China’s Gattling weapons now require Line of Sight to fire.
• China’s MiG cost increased from 1000 to 1200.
• China’s MiG Armor cost increased from 500 to 1000.
• US’s Cold Fusion Reactor Control Rod upgrade cost decreased from 800 to 500.
8. QUICKMATCH RESOLUTION – the resolution for QuickMatch games is no longer limited to 800x600. All resolutions allowed.
9. INVISIBLE UNITS - Fixing the problem where “behind the buildings” graphic was causing people with some old video cards to see invisible units.
10. NVIDIA GeForce FX fix - Fixed graphics glitch with certain drivers for GeForce FX.
Hope that helps. We're at your service.