SL802404
05-03-2003, 12:59 PM
For anyone that stills plays generals like me:
Dear C&C Generals players,
We are hard at work on Patch 1.6. We don't have a full update on when it'll be out and exactly what is included but we know the basics at this time. We're testing and looking to get this baby out soon. In the meantime, here's a short update on the balance adjustments...
- Gattling Cannon/Gattling Tank no longer fire through buildings.
- Gattling Tank should now move slower when damaged.
- Make sure full health Superweapons and Command Centers cannot be taken out with the upgraded weapon.
- Fixed bug where upgraded Scud Storm weapon had a smaller damage radius, and did less damage than regular scud storm missiles.
- MiG armor cost increased from 500 to 1000.
- MiG cost increased from 1000 to 1200.
- Looking at the decreasing the cost or increasing the power/armor of the USA Power Plant w/ rod upgrade...more later on this.
PS. One of the biggies in the patch is fixing a bug with setting firewall ports. More details later. FYI...also looking at a mismatch error
----------------------------------------------------------------------------------
Hey Guys,
OK, I’ve gone through the thread regarding MiG’s and compiled a condensed list of your suggestions going from the most requested to the least requested. This was compiled as of yesterday afternoon so there are more posts that have gone up since this was compiled but here are the results so far.
Increase Cost: 46
Increase Build Time: 30
Reduce Speed: 23
Reduce Hit Points: 19
Reduce Speed when Damaged: 14
Reduce Missile Range: 8
Reduce Firestorm Damage: 8
Increase Price of MiG Armor: 6
Increase Reload Time: 5
Reduce Damage Capability: 3
Remove Firestorm: 3
Make Firestorm an Upgrade: 2
Reduce Likelihood of Firestorm: 2
Reduce Accuracy: 2
A few other interesting comments:
US anti-air isn’t effective against MiG’s due to the fact that MiG’s can outrun Patriot’s. The speed issue.
GLA has a problem with MiG’s due to the fact that firestorms destroy occupants of stinger sites and stinger troops easily. Also, MiG’s can destroy Quad Cannons fairly easily and can be replaced faster than the GLA can replace Quad Cannon’s thus making it hard for the GLA to maintain anti-air against MiG’s.
MiG’s should be inferior to US Raptor’s in air to air combat.
The MiG doesn’t circle around like other aircraft.
Overall, the MiG is just too versatile.
Increase cost and build time were the big favorites. I was discussing this with Harvard this morning and we agree that reducing speed is a big factor as well.
Right now the team is testing the MiG with increased cost and build times. I do believe that they will look at reduced speed as well if Harvard’s comment’s this morning are any indication. We want to be careful as to not “nerf” the MiG, just balance it a little better.
A big thanks to everyone who contributed! We appreciate the input!
Dear C&C Generals players,
We are hard at work on Patch 1.6. We don't have a full update on when it'll be out and exactly what is included but we know the basics at this time. We're testing and looking to get this baby out soon. In the meantime, here's a short update on the balance adjustments...
- Gattling Cannon/Gattling Tank no longer fire through buildings.
- Gattling Tank should now move slower when damaged.
- Make sure full health Superweapons and Command Centers cannot be taken out with the upgraded weapon.
- Fixed bug where upgraded Scud Storm weapon had a smaller damage radius, and did less damage than regular scud storm missiles.
- MiG armor cost increased from 500 to 1000.
- MiG cost increased from 1000 to 1200.
- Looking at the decreasing the cost or increasing the power/armor of the USA Power Plant w/ rod upgrade...more later on this.
PS. One of the biggies in the patch is fixing a bug with setting firewall ports. More details later. FYI...also looking at a mismatch error
----------------------------------------------------------------------------------
Hey Guys,
OK, I’ve gone through the thread regarding MiG’s and compiled a condensed list of your suggestions going from the most requested to the least requested. This was compiled as of yesterday afternoon so there are more posts that have gone up since this was compiled but here are the results so far.
Increase Cost: 46
Increase Build Time: 30
Reduce Speed: 23
Reduce Hit Points: 19
Reduce Speed when Damaged: 14
Reduce Missile Range: 8
Reduce Firestorm Damage: 8
Increase Price of MiG Armor: 6
Increase Reload Time: 5
Reduce Damage Capability: 3
Remove Firestorm: 3
Make Firestorm an Upgrade: 2
Reduce Likelihood of Firestorm: 2
Reduce Accuracy: 2
A few other interesting comments:
US anti-air isn’t effective against MiG’s due to the fact that MiG’s can outrun Patriot’s. The speed issue.
GLA has a problem with MiG’s due to the fact that firestorms destroy occupants of stinger sites and stinger troops easily. Also, MiG’s can destroy Quad Cannons fairly easily and can be replaced faster than the GLA can replace Quad Cannon’s thus making it hard for the GLA to maintain anti-air against MiG’s.
MiG’s should be inferior to US Raptor’s in air to air combat.
The MiG doesn’t circle around like other aircraft.
Overall, the MiG is just too versatile.
Increase cost and build time were the big favorites. I was discussing this with Harvard this morning and we agree that reducing speed is a big factor as well.
Right now the team is testing the MiG with increased cost and build times. I do believe that they will look at reduced speed as well if Harvard’s comment’s this morning are any indication. We want to be careful as to not “nerf” the MiG, just balance it a little better.
A big thanks to everyone who contributed! We appreciate the input!