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Neverside
12-09-2002, 07:16 PM
Command & Conquer Generals™ Auto Patch

12/04/02

* Made damaged Comanche’s move faster. This should help Comanche’s run from AA fire.

* Increased the build cost of the GLA Supply Stash from $1000 to $1500.

* Increased the build time on the GLA Supply Stash from 10 seconds to 15 seconds.

* Increased the cost of the Arms Dealer from $2000 to $2500. This is intended to make GLA opening-game costs comparable to USA costs. GLA still gets to build vehicles for $800 less than the USA.

* Gattling weapons no longer kill the soldiers inside Stinger Sites.

* Technical and Humvee no longer clear Stinger Sites. Now only soldiers and snipers can do this.

* Stinger Missile Fuel reduced from 10seconds to 5seconds so they won't chase you as far across the map as they used to.

* MIG cost reduced from $1200 to $1000.

* MIG build time reduced from 15 seconds to 10 seconds.

* Stinger Site cost increased from $750 to $900.

* Hijacker build time cut from 20 seconds to 10 seconds.

* Paladin price down from $1200 to $1100.

* Technical 2nd level weapon made small-arms damage type instead of explosive. Will do less damage to tanks.

* Technical 3rd level weapon no longer likely to miss infantry. Player no longer punished for upgrading.

* Splash damage on stinger missile reduced. Should make them more vulnerable to infantry attacks.

* Rebels, Red Guard and Rangers now take 20 seconds instead of 10 to capture a building.

* Moved the capture building upgrade from the technology building for each side to the barracks for each side.

* Comanche Health changed from 200 to 220.

* Technical Health down from 220 to 180.

* Rocket Buggies now require the Palace to be built.

* Rocket Buggies now cost $900 instead of $800.

* Rocket Buggies now have a build time of 10 seconds instead of 15.

* Rocket Buggy missiles now track.

* Rocket Buggy missiles now scatter only against infantry.

* Hijacker speed up from 20 to 30.

* Gattling Cannon, Patriot Battery and Stinger Site stealth detection radius cut from 360-400 down to 200.

* Tunnel Network stealth detection radius cut from 200 to 150.

* Chinooks now much tougher against all damage types.

* Increased the build time on the SCUD storm to 60 seconds to keep it in line with the other super weapons.

* Added a minimum ranger to Inferno Cannon.

* Made Jarmen Kell not kill aircraft with a single shot. Should fix Path Finder as well.

* Nuclear Reactors now give the proper amount of power when you over-charge them. They used to give way too much.

* Raptors and MIGs slightly more effective against Stinger Sites.

* Fixed NAT negotiation problem when there is an ‘empty’ spot in the slot list (host/join screen), NAT negotiation will fail.

* Fixed stacking of Speaker Tower healing on Overlord tanks.

* Fixed SCUD Storm exploit.

* Fixed Nuke low power exploit.

* Fixed /ME crash in Generals lobby.

* Corrected A few spelling errors.

Spelling error part is my fav.

Prokopis
12-09-2002, 09:01 PM
No more "All your towels are belong to us!!!"?