Neverside
12-09-2002, 07:16 PM
Command & Conquer Generals™ Auto Patch
12/04/02
* Made damaged Comanche’s move faster. This should help Comanche’s run from AA fire.
* Increased the build cost of the GLA Supply Stash from $1000 to $1500.
* Increased the build time on the GLA Supply Stash from 10 seconds to 15 seconds.
* Increased the cost of the Arms Dealer from $2000 to $2500. This is intended to make GLA opening-game costs comparable to USA costs. GLA still gets to build vehicles for $800 less than the USA.
* Gattling weapons no longer kill the soldiers inside Stinger Sites.
* Technical and Humvee no longer clear Stinger Sites. Now only soldiers and snipers can do this.
* Stinger Missile Fuel reduced from 10seconds to 5seconds so they won't chase you as far across the map as they used to.
* MIG cost reduced from $1200 to $1000.
* MIG build time reduced from 15 seconds to 10 seconds.
* Stinger Site cost increased from $750 to $900.
* Hijacker build time cut from 20 seconds to 10 seconds.
* Paladin price down from $1200 to $1100.
* Technical 2nd level weapon made small-arms damage type instead of explosive. Will do less damage to tanks.
* Technical 3rd level weapon no longer likely to miss infantry. Player no longer punished for upgrading.
* Splash damage on stinger missile reduced. Should make them more vulnerable to infantry attacks.
* Rebels, Red Guard and Rangers now take 20 seconds instead of 10 to capture a building.
* Moved the capture building upgrade from the technology building for each side to the barracks for each side.
* Comanche Health changed from 200 to 220.
* Technical Health down from 220 to 180.
* Rocket Buggies now require the Palace to be built.
* Rocket Buggies now cost $900 instead of $800.
* Rocket Buggies now have a build time of 10 seconds instead of 15.
* Rocket Buggy missiles now track.
* Rocket Buggy missiles now scatter only against infantry.
* Hijacker speed up from 20 to 30.
* Gattling Cannon, Patriot Battery and Stinger Site stealth detection radius cut from 360-400 down to 200.
* Tunnel Network stealth detection radius cut from 200 to 150.
* Chinooks now much tougher against all damage types.
* Increased the build time on the SCUD storm to 60 seconds to keep it in line with the other super weapons.
* Added a minimum ranger to Inferno Cannon.
* Made Jarmen Kell not kill aircraft with a single shot. Should fix Path Finder as well.
* Nuclear Reactors now give the proper amount of power when you over-charge them. They used to give way too much.
* Raptors and MIGs slightly more effective against Stinger Sites.
* Fixed NAT negotiation problem when there is an ‘empty’ spot in the slot list (host/join screen), NAT negotiation will fail.
* Fixed stacking of Speaker Tower healing on Overlord tanks.
* Fixed SCUD Storm exploit.
* Fixed Nuke low power exploit.
* Fixed /ME crash in Generals lobby.
* Corrected A few spelling errors.
Spelling error part is my fav.
12/04/02
* Made damaged Comanche’s move faster. This should help Comanche’s run from AA fire.
* Increased the build cost of the GLA Supply Stash from $1000 to $1500.
* Increased the build time on the GLA Supply Stash from 10 seconds to 15 seconds.
* Increased the cost of the Arms Dealer from $2000 to $2500. This is intended to make GLA opening-game costs comparable to USA costs. GLA still gets to build vehicles for $800 less than the USA.
* Gattling weapons no longer kill the soldiers inside Stinger Sites.
* Technical and Humvee no longer clear Stinger Sites. Now only soldiers and snipers can do this.
* Stinger Missile Fuel reduced from 10seconds to 5seconds so they won't chase you as far across the map as they used to.
* MIG cost reduced from $1200 to $1000.
* MIG build time reduced from 15 seconds to 10 seconds.
* Stinger Site cost increased from $750 to $900.
* Hijacker build time cut from 20 seconds to 10 seconds.
* Paladin price down from $1200 to $1100.
* Technical 2nd level weapon made small-arms damage type instead of explosive. Will do less damage to tanks.
* Technical 3rd level weapon no longer likely to miss infantry. Player no longer punished for upgrading.
* Splash damage on stinger missile reduced. Should make them more vulnerable to infantry attacks.
* Rebels, Red Guard and Rangers now take 20 seconds instead of 10 to capture a building.
* Moved the capture building upgrade from the technology building for each side to the barracks for each side.
* Comanche Health changed from 200 to 220.
* Technical Health down from 220 to 180.
* Rocket Buggies now require the Palace to be built.
* Rocket Buggies now cost $900 instead of $800.
* Rocket Buggies now have a build time of 10 seconds instead of 15.
* Rocket Buggy missiles now track.
* Rocket Buggy missiles now scatter only against infantry.
* Hijacker speed up from 20 to 30.
* Gattling Cannon, Patriot Battery and Stinger Site stealth detection radius cut from 360-400 down to 200.
* Tunnel Network stealth detection radius cut from 200 to 150.
* Chinooks now much tougher against all damage types.
* Increased the build time on the SCUD storm to 60 seconds to keep it in line with the other super weapons.
* Added a minimum ranger to Inferno Cannon.
* Made Jarmen Kell not kill aircraft with a single shot. Should fix Path Finder as well.
* Nuclear Reactors now give the proper amount of power when you over-charge them. They used to give way too much.
* Raptors and MIGs slightly more effective against Stinger Sites.
* Fixed NAT negotiation problem when there is an ‘empty’ spot in the slot list (host/join screen), NAT negotiation will fail.
* Fixed stacking of Speaker Tower healing on Overlord tanks.
* Fixed SCUD Storm exploit.
* Fixed Nuke low power exploit.
* Fixed /ME crash in Generals lobby.
* Corrected A few spelling errors.
Spelling error part is my fav.